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1. Rubicon *problem* - in Issues, Workarounds & Localization [original thread]
I have load station environment off. I'm going to try looking into a few other things real fast, see if I can't isolate what's wrong. It's really only a minor nuisance since it's not completely crashing my system (as it does for League), but it is...
- by Nexas Alduin - at 2013.11.19 21:24:00
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2. Rubicon *problem* - in Issues, Workarounds & Localization [original thread]
DX9 and clearing the cache didn't quite do it. I managed to last for a while, though.
- by Nexas Alduin - at 2013.11.19 20:48:00
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3. Rubicon *problem* - in Issues, Workarounds & Localization [original thread]
Had a similar issue. I've configured for DX9 and cleared my cache as well. I'll bump the topic if I continue having any problems. Nice to see it wasn't just me ;p
- by Nexas Alduin - at 2013.11.19 20:11:00
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4. Enterprise - ORE Strategic Industrial - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: Except, this ship can only fit one Strip Miner, something you conveniently forgot. If you knew how to actually word things then people wouldn't make such mistakes. But since all you do know how to do is reply to people in sa...
- by Nexas Alduin - at 2013.04.08 01:53:00
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5. Combat logistics/Auxiliary ships - in Player Features and Ideas Discussion [original thread]
I disagree with the OP on two issues: 1) BLOPS jumpdrive. Unnecessary. It would be "too nice" in a way; one of the cornerstones of Logistics is forethought and planning to attain goals, not hotdropping. Plus, if it was able to do so people would ...
- by Nexas Alduin - at 2013.04.08 01:46:00
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6. Enterprise - ORE Strategic Industrial - in Player Features and Ideas Discussion [original thread]
Let's run some comparisons with solid numbers before we do any whining to see where the idea can be optimized instead of shutting it down. Ore Mining The most prolific form of mining, so we may as well start here. Enterprise - +100% Mining Y...
- by Nexas Alduin - at 2013.04.08 01:21:00
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7. Landing on Planets - Massive expansion? - in Player Features and Ideas Discussion [original thread]
The rationale for being on land is what gets me: why do you need to be on a planet? Eve is about playing as a capsuleer in space that does space-related things. Not about playing Joe Nobody that lives on Endrulf III. If you want to go a step fur...
- by Nexas Alduin - at 2013.04.04 07:44:00
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8. Ship Crew RP - in Player Features and Ideas Discussion [original thread]
I agree with the blob that is Eve that this will generally be seen as unnecessary and, as put forth by others, an unnecessary waste of time on behalf of an already seemingly overtaxed development crew. That being said, I see nothing wrong with it,...
- by Nexas Alduin - at 2013.04.04 07:29:00
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9. [Suggestion] Simple way to make mining more risky (and reduce bots) in high-sec - in Player Features and Ideas Discussion [original thread]
Hmm... Rats become too difficult for a single flight of drones to deal with in highsec (0.5+). Most miners mine in highsec systems (unless they are in a null corp). So this would affect more than 50% of miners (a very generously low approximation...
- by Nexas Alduin - at 2013.03.24 01:48:00
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10. SP game breaking for new players. Please take your time to read this CCP. - in Skill Discussions [original thread]
I like how I've been playing less than 6 months and likely have more WH experience than the OP's purchased character likely does. Threads like this make me happy I was able to see that there was a lot more to Eve than SP. Between knowledge (thanks...
- by Nexas Alduin - at 2013.03.20 08:35:00
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11. Yet another anti-Cloaking thread... - in Player Features and Ideas Discussion [original thread]
Roime wrote: Purpose of a cloaking device is to make your ship undetectable. Why do you want to break the module by removing it's purpose? TheSkeptic wrote: Which is exactly the point of a cloak The point of a weapon is to deal damage....
- by Nexas Alduin - at 2013.03.14 08:47:00
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12. Yet another anti-Cloaking thread... - in Player Features and Ideas Discussion [original thread]
@Gizznitt Malikite A.) A person that lurks over their prey just waiting for a small gang to come clear them up leaves the person that is killed no chance to retaliate or even know how to handle the threat short of "don't play Eve." And hit-and-ru...
- by Nexas Alduin - at 2013.03.14 06:21:00
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13. Yet another anti-Cloaking thread... - in Player Features and Ideas Discussion [original thread]
@Omnathious Deninard I don't see how being able to counteract something destroys it. Are tank fits destroyed by the existence of guns, and if so why have tanked fits not gone away? Have target jammers destroyed the existence of non-drone combat, a...
- by Nexas Alduin - at 2013.03.14 03:05:00
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14. Yet another anti-Cloaking thread... - in Player Features and Ideas Discussion [original thread]
No, I wasn't trying to be callous. Just that it's hard to imagine a problem that you don't really contend with. That being said, I am definitely open to concurrent suggestions that would allow those wanting to fly covert ships the ability to do so...
- by Nexas Alduin - at 2013.03.14 02:17:00
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15. Yet another anti-Cloaking thread... - in Player Features and Ideas Discussion [original thread]
DataRunner Attor wrote: Yet again nerf cloak thread, Yet again you fail to realize the true problem, what you are trying to do is nerf a counter to a perfect intel tool. Cloaking was design around escaping local chat so if you want to come up...
- by Nexas Alduin - at 2013.03.14 01:54:00
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16. Yet another anti-Cloaking thread... - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: So you want a module made to shy off only mining lasers and no other module, seems broken to me. Why should an AOE module disable only one type of ship, every other AOE affects all ships in the area equally. For insta...
- by Nexas Alduin - at 2013.03.14 01:33:00
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17. Yet another anti-Cloaking thread... - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: words Well, I have participated in a single WH camp that led to us uncloaking another ship by bumping him (again, stupidity abound being the leading cause of death in cloak-capable ships). Other than that, I didn't h...
- by Nexas Alduin - at 2013.03.14 00:51:00
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18. Yet another anti-Cloaking thread... - in Player Features and Ideas Discussion [original thread]
I'd make a TL;DR if I could summarize everything in a sentence or less. Or if I just didn't want people to actually read it. And I chose to make my own thread since it was an articulated idea rather than just trying to create some means of not l...
- by Nexas Alduin - at 2013.03.14 00:43:00
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19. Yet another anti-Cloaking thread... - in Player Features and Ideas Discussion [original thread]
WARNING: Incoming dissertation. For starters, I am not against cloaking. I actively employ it in w-space. Further, I don't want to ruin the lives of people in ships designed around covert ops cloaks (the only ones that, in my likely biased opinio...
- by Nexas Alduin - at 2013.03.13 23:58:00
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20. Tiericide and Capitals - in Player Features and Ideas Discussion [original thread]
Perhaps when a Titan fires an AE Doomsday weapon it leaves something on-grid that prevents the activation (or execution) of other AE Doomsdays. You could in-lore it as some sort of spatial fracture/dissonance caused by the weapon itself. Then, for...
- by Nexas Alduin - at 2013.03.13 19:08:00
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